To unlock side jobs in Octopath Traveler II, players must seek out the guilds associated with each base job, which issue work permits for equipping side jobs. Each guild can purchase up to three work permits, the first can be unlocked by visiting the guild, and the second and third can be obtained by completing guild quests.
Fortunately, this system returns in Octopath Traveler 2. However, if you’re looking for shrines to change your sideline during opening hours, as you did in Octopath Traveler, you won’t find what you’re looking for. In fact, there are technically two new side hustle systems waiting to be discovered. Here’s what you can expect.
In addition to the regular side jobs, there are some unique jobs that are completely separate from the eight entry-level jobs. While Octopath Traveler also has special jobs, you’ll be able to find them earlier in Octopath Traveler 2. In fact, you can get an inventor job within an hour of starting.
Available from Hikari after completing all chapters.
To assign a character a secondary job, you need a job license, which you can nab from the respective job’s guild. At first, each secondary job can be equipped by one character. This means that if you made Temenos a secondary scholar, you can’t make anyone else a secondary scholar. However, as you meet certain requirements, you can get up to three job licenses, so up to three characters can have the same secondary job.
To unlock Secondary Jobs players will have to find guilds scattered around the world. Completing tasks for those guilds earns you licenses, which grant one use of a Secondary Job per item. For normal Jobs you can get up to three licenses each, but for “special” Jobs you have to get a “proof,” and there’s only one of those per Job.
In the first game, each character had a Job, but you didn’t get to change it. Part of the whole setup was each character having a defined role. Being able to assign a Secondary Job adds a new layer of customization and ownership over the adventure. And in Octopath Traveler, a game that has a big emphasis on weaknesses, having those extra options also makes your chosen party much stronger.
Tips for choosing and utilizing secondary jobs effectively.
In addition to equipment and normal skills, Secondary Jobs also provide Support Skills. These are extra passive abilities that can add things like bonus experience or stronger stats with specific weapons. Up to four Support Skills can be equipped at once. These are unlocked by learning the normal Job skills, and it seems like Supports stick around after you chance Jobs. I could be wrong on that one, but it sounds like it based on the blog text.
Versatile job that benefits most, if not, all other jobs due to their Support Skills. Has Full Power, which allows users to gain their Latent Power at the start of the battle.・Grants the user additional BP due to Boost-Start, which is good if you want to kill enemies fast when farming. ・Rest allows the user to recover HP and SP, as well as cure any status ailment.
A job that provides additional elemental based attacks on your allies’ weapons. It’s generally a good support job that provides players with BP, SP, and HP recovery at the cost of little SP. Can be obtained after finishing all of Hikari’s chapters.